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Showing posts with label Beginners Guide. Show all posts
Showing posts with label Beginners Guide. Show all posts

Ward Locations

Why bother with wards ?



200 gold for 2x Sight wards or 2x Revelation .
Ward of Sight Ward of Revelation

A small price to pay for Map control which….. ultimately leads to winning games.




Where do i put wards?



The Teal circles represent ward Locations.

The General idea is to cover Rune locations + Jungling spots + Choke points

Early to mid game you obviously want rune control.
Mid to Late game once towers have been pushed you want to start warding the jungling spots.

When warding allways try and place the ward on the highest cliff possible, greater AOE sight is given the higher the ward:

I can counter enemy wards ?


Ward of revelation not only reveals stealthed enemy units it also reveals enemy wards.
Place revelation wards at the common ward locations, then destroy any wards it reveals.


WTF, I’m not buying wards I’m the carry!

Who buys the wards ? The support hero buys wards, also known as the “support bitch”

These heroes include the likes of

. Support heroes are mainly intelligence heroes with little roles.

Don’t worry if your team has no support heroes, anybody can buy wards, just make sure your carry gets farmed.

To sum it up
* Remember to always have sight over important ganking areas
* Use Revelation wards to counter enemies Sight wards
* Place wards on the highest part of the terrain
* Dedicate one person , usually the support heroes to do the warding.
* You can block enemy neutral camps by placing a ward where the creeps would spawn

Another beginners tips

Heroes of Newerth Tip : Don’t buy worthless items for your Hero.

So how do you know what to buy? Read hero guides at the HoN beta forum if you’re a participant. Pay attention when selecting your hero to what their main stat is (Agility, Strength, Intelligence), but be aware most heroes do not buy the same items even if they have the same primary statistic. Also keep in mind that the only bonus you get from boosting your primary stat is additional auto attack damge, which may or may not help you based on your hero.

* If you don’t know, ask! Your team could be helpful even in a public game. If you are at a point where you have gold for some items, ask your team and they should be able to help out a bit. Buying the wrong item just plain sucks (though you can sell them back for a partial refund). A safe buy for most heroes’ early game survivability is 2x Pretenders Crown as they buff your max hp and mp a bit, then the Marchers (run speed increase) next after you get more money.
* Get Items That Complement Your Skills, Not Your Primary Stat: Typically the most powerful part of your hero is your special skills that you improve as you gain levels, so sometimes you may want to ignore adding +Int to an Int character in favor of +mp/hp regen so that you can spam more nukes (though Int does boost your mana pool and base regen) and make less trips back to heal up. You may never actually use your autoattack in the late game depending on your hero, so the value of stacking your primary stat varies greatly from game to game.
* It takes time to Learn Build orders: No way around it, it takes time to learn good build orders for skills and items to buy. Plus, it completely depends on what hero you are using. Ask more experienced DoTA/Heroes of Newerth players what the best build order is for your hero. Remember, you can bring up the Shop menu ANYWHERE by pressing B on your keyboard so if you’re hugging a tower while waiting for enemy creeps to come to you, you can browse the items in the game and figure out what you want to buy in what order. However, you can only purchase items if you’re at the fountain or secret shop / outpost.

Feel free to ask me questions about what item builds for what heros etc.

Strategy for newbies

Heroes of Newerth, based on the popular Warcraft III mod Defense of the Ancients (DotA), can be a quite daunting game for noobies. After all, DotA has 95 distinct heroes each with their own strength and weakness, and Heroes of Newerth already has 48 heroes and counting. There are also dozens of items, and each hero has specific strategies that can be enhanced by the right items.

So how to get started?

Practice Makes Perfect

The first thing you want to do is not -- I repeat, not -- jump into a multiplayer match. If you are new to the game and have never played DotA, the best thing you can do for yourself and any potential future teammates is to create a game on the practice server and go into it solo to learn more about the various heroes and the basics of the game.

When creating a practice server, be sure to mark it as "All Heroes", "Easy" and "Private". This will let you pick from any hero, and the "easy" designation means you earn experience just from being near a creep or hero when he dies rather than needing to beat on them. You'll want to play only on Easy servers until you start getting a good feel for the game, and while it says Easy, many advanced players prefer that mode.

In Heroes of Newerth, you are taking on the role of hero within a real-time strategy game, so he object of any game is to destroy the opponent's Sacrificial Shrine or World Tree. To do this, you have a full base that produces armies (called 'creeps') that march up three lanes toward the enemy base. These lanes are populated by guard towers, which not only shoot magic bolts at the enemy, but also reveal enemies (including stealthed characters), so you want to watch out any time you are near an enemy tower.
Heroes of Newerth - Arachna
Arachna in all her glory. Noobies beware.

In addition to gaining levels through experience which unlocks new abilities, you will also grow your character through items. These items are located in the base shop, the outpost and the secret shop. Some items require multiple items to 'build', so pay attention to the item recipes. Items play an integral part of the strategy in the game, and a good player knows exactly what items he's going for with his hero and avoids wasting gold on useless items.

Playing a few solo games on the practice server will get you used to the basic interface, the heroes and the different items, but nothing will quite prepare you for multiplayer matches. However, it is important to learn a few heroes before you engage in multiplayer, so don't concentrate on just one hero. After all, what will you do if that hero gets chosen by someone else?

A Noobies Guide to Newerth

It is important to know that each hero death strengthens the other team. Not only does a hero death give a good bit of gold, but it also gives some nice experience. With that in mind, here are your three main goals as you make your way into the world of multiplayer Heroes of Newerth:

1. Don't die.

2. Gain experience.

3. Don't die.

Think I'm stressing not dying too much? Many experienced players would say "Don't die" should be #1, #2 and #3 for any noobie. This is especially important for levels 1 through 6, so you want to equip yourself with a health potion, rune of blight or bottle right off the bat.

In addition to not dying, you want to gain experience and gold. You should be picking "Easy" servers, so experience comes just from being near the action. To get gold, you'll need to get the last hit, which means hitting "a" and manually targeting creeps that are low on health. You can also target your own creeps this way, thereby "denying" the opponent getting any experience or gold from the kill. (Don't worry about this right at first, but it is a good trick once you become more experienced.)

Be careful of getting too close to towers or being gang-rushed by the opponent. If you take some damage, stick back and just get experience. If you do happen to lose over three quarters of your health and have run out of health potions or runes of blight, just head back to the base and heal. It's far better to lose the experience than to feed the other team with your death.

BOT MIA! BOT MIA!

Another hard task for noobies is to pay attention to what is going on in the game. In a standard game, there are three lanes and five heroes per team. This means one lane will be protected by only one here, while the other two will have two heroes. But once the game progresses past 'early game' (i.e. levels 1-6), heroes will leave their lane to go gank other lanes.

This is what "bot mia" means. Literally, it means the bottom lane's heroes are missing in action. When you hear this, be aware that a gank might be incoming. If you are far into enemy territory, move back to your nearest tower unless you are surrounded by at least two other heroes on your team.

Again, your chief task is not to die. You'll learn PvP and how to get kills as you gain experience, but you want to avoid feeding the team. Now, feeding the team will happen. It is part of the learning process, but the better you become at avoiding death, the less detrimental you will be for your team.

And don't just rely on your teammates warning you of impending attack. Get into the habit of scanning the mini-map and locating the enemies. You should always be aware of what is happening in the game.

Know Your Hero

The two basic building blocks to becoming a good PvP player in any game is to (1) know your character -- his strengths, his weaknesses, etc. and (2) know your enemy, his strengths and his weaknesses.

The second part will come in time, so at the beginning, you want to concentrate on learning the basic strategy for your hero. This means knowing their abilities, and more importantly, knowing how their abilities interact with each other and how to enhance those abilities with items.

Chronos is a great example. One of his abilities gives him a chance to stun with each melee attack, so part of your item strategy is to get items that boost his attack speed. The faster he attacks, the more he will stun the opponent. Two other important abilities are Time Leap, which lets him jump into combat and slow people when he arrives, and Chonofield, which literally stops time in a small radius around him.

This combination of abilities means you can use Time Leap to arrive next to your target enemy, Chronofield to stop time and let you beat on him a few seconds, and if you've increased your melee speed enough, he'll have a tough time getting away once Chronofield fades. Note that Chronofield should be used as an offensive ability, not an escape ability. Use Time Leap if you need to escape (it has a rather short cooldown). Save Chronofield for the killing.

And Chronos isn't alone on having a good combination of abilities. Most heroes have some synergy between abilities, like Hellbringer's Life Void and Summon Malphas. Life Void will let you lifetap opponents hit by it, thus gaining you health for damage they take. Summon Malphas not only unleashes a demon to beat on them, but stuns the enemy momentarily. The combination can easily bring Hellbringer from low life to full health in a matter of seconds.

Beginning Items

Knowing the equipment can be just as important as knowing the heroes, so it is a good idea to study the different items available in practice games. Each hero has a primary attribute (strength, agility or intelligence), so you want to pay special attention to items that match your hero's primary attribute.

While some players prefer to stack up on minor items that boost attributes right at first, a solid strategy is to purchase some type of health regeneration and an item like marchers, which not only give a movement speed boost for more survivability, but can also be used in building some good items. If you are a mana-dependent hero, the Ring of the Teacher can also be a good item to build right off the bat since it will give you some better mana regeneration.

Many advanced players feel that buying minor items to get a small boost to an attribute can be a waste of gold if you are not going to later use that item in building a better item. You can sell your items back, but at a reduced cost.

Going Solo Means Dying A Lot

Remember that this is a multiplayer game. While advanced players can go solo and rack up kills, and some heroes are made for roaming the map solo, its best for a beginning player to stick around other players. If you are alone, try to stay near your tower rather than trying to 'push' up your lane into enemy territory.

Once you get past the beginning levels, heroes will begin teaming up more and more to push lanes or to gank the enemy. Be in those groups. Also be attention when a teammate 'pings' an area of the map.

When the battle commences, don't forget your crowd control abilities. Often times, players new to the game just want to lay down damage, but stuns and silences can be the key to victory, and a well timed movement speed debuff can be the difference in a fleeing enemy hero getting killed or getting away.

The Beginner's Guide to Heroes of Newerth

Part 4:

Lesson Three: Reading makes you smart.

There is a wealth of information to learn. While it may not seem like fun, I recommend you start a game with just you in it and take your time to read all of the hero descriptions, then choose the hero that most interests you. Once you get in the game, take a few minutes to read all of the item descriptions and learn where they actually are and what they do. You won't have time to read them during an actual game. You might also choose to take this time to practice your last-hitting and denying abilities.

Conclusion: Practice makes perfect!

If at first you don't succeed, try try again! Don't make me keep listing cliches please. You can't realistically expect to be a superawesomepro Heroes of Newerth player by your 10th game but keep chugging along. Shrug off those "NOOB!"s, "OMG U SUK"s and "LERN TOO PLAY"s and keep getting better!

(Oh, and once you do get really good - be sure to go back and beat the snot out of everyone who talked smack to you!)

The Beginner's Guide to Heroes of Newerth

Part 3:

Lesson Two: Playing intelligently.

At this point, you know what to do in a lane against the only constant factors in the game, the Creeps. But what about those pesky heroes? Well you don't really know what every enemy hero does do you? The best thing you can do until you get a basic understanding of every hero is to stand back and play defensively. Try not to make yourself look like a juicy steak for the hungry lions of the opposing team. Communicate with your allies. Ask them your questions: "What does this guy do? What does your hero do? What is the best skill build for my hero? What is the best item build for my hero?" and so on. If you don't know, it's better to ask and receive a helpful answer than give your teammates a nasty surprise when you turn up with the definitive word in fail, now in a handy hero form.

The Beginner's Guide to Heroes of Newerth

Part 2:

Lesson One: Last-Hitting and Denying.

This is quite possibly the most important aspect of gameplay. Last-Hitting and Denying are used to describe the act of using your hero to always achieve the last hit, or 'killing blow', on an enemy or allied lane creep. "Why would I want to kill my team's creeps?" you may ask. Well the answer is simple. Creeps give gold and experience. So when you kill or "deny" an allied creep, not only does your opponent get 0 gold - as he might have had he killed the creep - but he only recieves 1/3 of the experience for that creep. A skilled "laner" can easily out-level and out-farm his opponents.

The Beginner's Guide to Heroes of Newerth

Part 1.

Without further adieu or poor attempts at humor, I present to you the Noob's Guide to Newerth! Here we will cover all the basic things a greenhorn like yourself absolutely needs to know before you can hope to succeed in a game and hopefully show you how to learn your way to the top.
Heroes of Newerth, 101

I'll start by touching on a few basic terms you'll run across in this guide, these forums and in player chat:

* Hero: The main unit controlled by the player and the other players.
* Creep: A creep is an AI controlled unit. "Lane" creeps are creeps that patrol down one of the three lanes while "Neutral" creeps are those you will find scattered in the forests.
* Lane: There are 3 lanes in a map - the Top, Middle and Bottom. There should never really be more than two heroes in a single lane unless one team is 'ganking' or 'pushing'. There are three Towers per lane.
* Ganking: The act of ambushing an opposing player.
* Pushing: The act of attempting to destroy enemy towers.
* Defensive Towers: Usually just called Towers. Killing the enemies' towers gives your team a large gold bonus and gets you closer to their throne.
* Throne: If this building dies, you win!... or lose, depending on which one just bit the dirt. It's a large structure, flanked by two Towers and located right in front of the Healing Fountain.
* Healing Fountain: This is the place where you start out at the beginning of the game. You will heal rapidly while standing in the waters.
* Shop: It's where you buy items. There is one located right next to your healing fountain and another four 'hidden' shops around the map. You will see them as white squares on your minimap. Certain items can only be purchased from these shops.
* Barracks: There are two types of Barracks - Ranged Barracks and Melee Barracks. You will see one set of them at the end of each lane. If you destroy your enemy's ranged barracks, more powerful ranged creeps will spawn. Likewise, if you destroy the melee barracks, more powerful melee creeps will spawn.

The main goal of the game is to destroy the opposing team's Throne. There are many ways to do this. Your entire team can push in one or all of the lanes and then let the creeps finish them off, slowly whittle them down or - if a hero gets powerful enough - he can charge in and simply destroy it himself. If all three lanes are pushed and all six barracks destroyed, extremely powerful creeps will begin spawning. At this point, the game is almost completely over as the creeps are simply too powerful to stop and they make short work of any heroes or towers that may get in their way.

Until you're competent enough to craft your own starting builds and customize them however you want, I reccomend you buy two sets of Runes of Blight, one Health Potion and at least one Mana Potion. All of these can be found in the Supplies shop. Finish off your remaining gold with a Pretenders Crown and then as many Minor Totems as you can afford or carry. You should be able to afford at least one of each.

The Beginner's Guide to Heroes of Newerth

Without further adieu or poor attempts at humor, I present to you the Noob's Guide to Newerth! Here we will cover all the basic things a greenhorn like yourself absolutely needs to know before you can hope to succeed in a game and hopefully show you how to learn your way to the top.
Heroes of Newerth, 101

I'll start by touching on a few basic terms you'll run across in this guide, these forums and in player chat:

* Hero: The main unit controlled by the player and the other players.
* Creep: A creep is an AI controlled unit. "Lane" creeps are creeps that patrol down one of the three lanes while "Neutral" creeps are those you will find scattered in the forests.
* Lane: There are 3 lanes in a map - the Top, Middle and Bottom. There should never really be more than two heroes in a single lane unless one team is 'ganking' or 'pushing'. There are three Towers per lane.
* Ganking: The act of ambushing an opposing player.
* Pushing: The act of attempting to destroy enemy towers.
* Defensive Towers: Usually just called Towers. Killing the enemies' towers gives your team a large gold bonus and gets you closer to their throne.
* Throne: If this building dies, you win!... or lose, depending on which one just bit the dirt. It's a large structure, flanked by two Towers and located right in front of the Healing Fountain.
* Healing Fountain: This is the place where you start out at the beginning of the game. You will heal rapidly while standing in the waters.
* Shop: It's where you buy items. There is one located right next to your healing fountain and another four 'hidden' shops around the map. You will see them as white squares on your minimap. Certain items can only be purchased from these shops.
* Barracks: There are two types of Barracks - Ranged Barracks and Melee Barracks. You will see one set of them at the end of each lane. If you destroy your enemy's ranged barracks, more powerful ranged creeps will spawn. Likewise, if you destroy the melee barracks, more powerful melee creeps will spawn.

The main goal of the game is to destroy the opposing team's Throne. There are many ways to do this. Your entire team can push in one or all of the lanes and then let the creeps finish them off, slowly whittle them down or - if a hero gets powerful enough - he can charge in and simply destroy it himself. If all three lanes are pushed and all six barracks destroyed, extremely powerful creeps will begin spawning. At this point, the game is almost completely over as the creeps are simply too powerful to stop and they make short work of any heroes or towers that may get in their way.

Until you're competent enough to craft your own starting builds and customize them however you want, I reccomend you buy two sets of Runes of Blight, one Health Potion and at least one Mana Potion. All of these can be found in the Supplies shop. Finish off your remaining gold with a Pretenders Crown and then as many Minor Totems as you can afford or carry. You should be able to afford at least one of each.

Tips on becoming a better player by bole95

These tips are meant for beginners to medium skilled players looking to find out what they need to do to improve their level of play.

#1 Avoid auto-attacking, try to last hit instead
This means that when you are in a lane do not simply right click on enemy creeps and constantly attack, this is a bad idea because it does several things you do not want early game:
pushes the lane up making you easier to gank,
makes the other teams denies easier,
slows your ability to farm,
you lose your ability to harass with ranged attacks
Instead try to move back and forth and use the “a” button or simply right click to land the final attack on both your creeps (for denies) and enemy creeps.

Many people think that this only goes for early game but a truly good last hitter will continue to last hit as the game continues in order to maintain lane control. Even if the game is 30 minutes in.

#2 Always carry a Homecoming Stone
This is key in all games, regardless of the level of play. After 10 minutes there is no reason as to why you should not have a Homecoming Stone on you at all times. The use for this stone can be teleporting out of a lane that is about to get ganked, or mass teleporting to a tower to counter gank the other team. Or to a lesser extent simply used to switch lanes for farming.

#3 Have some form of health regeneration items at the start

Whether you prefer Potions, Runes of Blight or a Bottle, just make sure you have something at the start of the game because if you don’t it is very easy for the enemies in the lane to force you to low health making you either useless in the lane, or make you go back to the base to heal up.

Trinket of Restoration
If you want to buy a Trinket of Restoration on the start of the game, be sure to bolster it with at least one set of Runes of Blight and a Health Potion.

#4 Watch the Mini-Map
Many people in all levels of games get caught needlessly because they are not watching the mini-map to see if people are missing. This does not just refer to early game when people leave lanes, but it refers to the entire game; knowing where your opponents are heading enables you to gain control of the game.

#5 Make sure your team has wards up
Wards of sight are generally non existent in regular public games but I assure you that they are worth far more then the gold they cost. On average a well placed ward will save your team from getting ganked at least once, create one ganking opportunity, and also give you better vision so that you can farm a lane without the suspect of getting killed. They are also useful for getting runes.

#6 Make sure your team has a Monkey Courier, and USE it!
Although not as good as a flying courier a monkey courier enables you from the start of the game to bring items to yourself from the base, if used properly they can mean the difference between winning and losing a lane.

#7 Call Missing when heroes leave the lane
One of the easiest things to do in HoN is to talk over team chat, or type in team chat that the person from your lane is missing. Clicking a button and saying two words saves your teammates numerous times. If it is possible you seen the direction they were going you could be more descriptive in your missing call. e.g. “middle missing, heading top with haste rune”. Could save two heroes.This is one of best tips. :idea:

#8 Have a gameplan
At the start of the game discuss very briefly what everyone intends on getting and what role each player intends to play. Of course it wont go exactly as you planned but discussing who the carry is going to be (main damage per second hero), who will buy wards are quick and easy to discuss and help to form team synergy. Furthermore discuss what heroes everyone should be going on in team fights. This does not need to be said prior to the start but it should occur throughout the game, it is important for everyone to know what they should be doing in the chaos of the big fights. If you wait until the last second, people will be unclear and waste skills on the wrong heroes.

#9 Learn how to use Fog of War
For those of you unfamiliar with the term Fog of War refers to the vision that someone is blocked from because of trees and other objects such as uphill ramps. Being able to use Fog of War while running away increases your chances of escape, and vise versa being able to see your opponents while running and knowing when to try to cast spells improves your chance of getting a kill. Fog of War is also important for lining up team fights, if you have sight of the opponent and it is known they don’t know where you are, you are at a huge advantage when starting a fight because your team can unleash all their skills before the other team even realizes what happen.

#10 Have Fun!
Regardless of what people say (including myself), it is just a game and the most important thing is that everyone has a good time. This will not be accomplished if people yell at each another, give constructive criticism and ask for advice rather then screaming at each other. People play better when they are not nervous about screwing up, so just tell them that they need to do something different if they made a mistake do not simply yell at them.