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New Item Plated Greaves

New Item Plated Greaves

A new item has been added to Heroes of Newerth , Plated Greaves.
Plated Greaves


When activated, grants armor and
deflection to nearby allies.

Value 1503

Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
+70 Movement Speed
+5 Armor

Activation
Self Position Ally Units
Radius 450
Mana cost 25
Cooldown 25 seconds

Applies Plated to all allies in a 450 radius around self

Plated Effects
+2 Armor
100% chance to block 10 attack damage

Requires
Marchers 500
Shield of the Five 803
Plated Greaves Recipe 200

Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.

Engineer and Forsaken Archer

Engineer and Forsaken Archer



Two new agility heroes have been added to the game: Forsaken Archer and Engineer.

Heroes of Newerth fans have been spam picking these new heroes in joy since last nights patch, and for good reason.
Not only do these heroes look incredibly cool, but they are also extremely good.

Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.

The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell.

Witch Slayer as Lion

A new hero has been added to Heroes of Newerth, his name… Witch slayer.



Witch Slayer is an intelligence hero that is based on Lion from DoTa, this hero has 2 disables, a mana draining spell, and a single target can kill 1 hero instantly.

An initiator, disabler, enabler and nuker, he is a serious contender in high level games.

Corrupted Disciple as Razor



Stats

Attack Type=Ranged
Attack Damage=44-57
Attack Range=550

Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5

Strength=21
Agility=22
Intelligence=19

Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8

Spells

Electric Tide


The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.
Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.

Corrupted Conduit


The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.
Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.

Static Discharge


The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.
Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.

Ultimate

Overload


The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.
Level 1 : Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds

Maliken by s2 games